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Why do my profantasy bitmaps look weird
Why do my profantasy bitmaps look weird








why do my profantasy bitmaps look weird
  1. #Why do my profantasy bitmaps look weird software
  2. #Why do my profantasy bitmaps look weird series
  3. #Why do my profantasy bitmaps look weird download

These are also frozen so that you don’t end up picking them at any point and moving them around.

#Why do my profantasy bitmaps look weird series

There is a series of red lines on a sheet and layer that are both called CROP MARKS. This black square is where you will be making your new seamless tile and will automatically define the extent of the export when it is time to export your new tile. This is a very simple template, consisting of a black square on the BACKGROUND sheet, and the frozen MAP BORDER layer.

#Why do my profantasy bitmaps look weird download

To make things even easier I have made a new template, which you can download from the link below and place in your C:\ProgramData\Profantasy\CC3Plus\Templates\Other folder: This is one of the quickest ways to make a new seamless tile since it involves no drawing or any kind of work in any app other than CC3. In this first blog I will be covering how I make seamless textures in CC3 using the available symbols from a chosen style. My methods are similar to those described by Ralf in the Live Mapping session, but I thought you might like to know a bit more about the workflow I use.

#Why do my profantasy bitmaps look weird software

Nothing is ever completely perfect, and the software is pretty brilliant in the first place, but there are times when it takes just as long to sort out the copying and pasting as it does to trace by hand from a bitmap.Sue Daniel | Aug| bitmaps, fills, Sue Daniel, textures, tutorialsįollowing the Live Mapping: Repeating Textures session, recently presented by Ralf Schemmann, I will be writing a short series of blogs, or a series of short blogs, illustrating how I go about generating my own seamless tiles. This means you still have to trace them anyway. There is also the very strange effect of horizontal ghost streaking that plays "now you see me, now you don't" with you as you zoom in and out to try and see what's going wrong to cause it (if you change the fill of these copied and pasted objects to anything other than plain old solid).

why do my profantasy bitmaps look weird

All three contours were copied with the pasteboard origin set by keyboard to 0,0, and pasted the same way, by using the keyboard to dictate that they were pasted at 0,0. I tried taking the dimensions from the exported file (exported at '768' from FT3) by opening it and placing my cursor at the top right hand corner, then reading of the coordinates (16791x8948 in this case), but when I created the CC3 file with those exact same coordinates and started copying and pasting all the various layers I had exported with exactly the same FT settings as different files to make separating the contours a bit easier, they still don't quite match up. How can you tell what size to make the new HW CC3 file to take the copied bits and pieces without having to fiddle around with scaling (and not quite getting it right)? I was woken at 5.30 by my neighbour's motorbike (as per usual) and couldn't stomach even looking at the tracing work to be done, so I tried doing just that, but now I have a different question:










Why do my profantasy bitmaps look weird